FIFA Museum
A world of football
FIFA
Year
2015-2016
Location
Zurich
The FIFA World Football Museum in Zurich presents the global history of football through an immersive and emotionally engaging exhibition. It houses interactive multimedia stations that bring football’s past to life, allowing visitors to relive iconic moments and understand the game’s global impact.
As the multimedia partner for the FIFA Football Museum, we were responsible for the full production of interactive media installations. Our work spanned from initial concept development to implementation, including content management, design, programming, animation, sound engineering, and project management. We also provide ongoing support to maintain and update the installations, ensuring the exhibition remains fresh and relevant for visitors.
Bringing Football to Life: Interactive Exhibits
Inside the museum, a 180-degree cinema provides an immersive experience, showcasing the excitement of historic matches. Interactive wall projections display the evolution of football, highlighting its cultural significance worldwide. Visitors can engage with digital apps and games that offer insights into different aspects of the sport, from tactics to its universal appeal. Through our interactive applications and media stations, we invite visitors to explore and participate, offering an engaging way to learn about the history and influence of football across diverse cultures.
Interactive Map
The „World Map“ exhibit offers the visitors the possibility to view different information with respect to FIFA over a total of three terminals and a large wall projection. The visitors can check facts in different modes such as „championship results“, „rankings“ or „investments“ by navigating on a world map while they travel over the selected country. The exhibit was developed with the node based visual programming language VVVV. There is a 55” large middle touch screen with an integrated computer, which provides special tracking-software to transfer the protocol TUIO touch-input from the user to the VVVV application.
Soccer Dance
The „Soccer Dance“ exhibit is a dance game that allows the spectator to do nine famous soccer cheering dances in front of a large screen. The game recognizes how well the player can imitate the selected dance to collect game points displayed in a high score at the end. The Kinect forms the basis for interaction with the exhibit. Bandicam servers record the second renderer, which displays a split screen of the player recording and the dancing figure. RSYNC is used with this exhibit, to send recorded split screen videos to a CMS server, so that visitors can download them later via code inputs.